Eternal Darkness: Sanity's Requiem
Score
355 user ratings
Play time
- Main story
- 13.3 hr
- Main + extras
- 15.5 hr
- Completionist
- 29.6 hr
Value
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About
Eternal Darkness: Sanity's Requiem is a psychological horror action adventure, released in 2002 by Nintendo for the Gamecube. It tells the stories of twelve characters that span across the world and two millennia who have to deal with ancient forces of evil which have been trying to manifest themselves in our world. Chapters take place in Ancient Rome, Persia, the Middle East, and modern-day Rhode Island. Throughout the game, the protagonists will have access to several weapons appropriate for their era, from bastard sword & gladius to flintlock pistol and shotgun. The game features an involved Magic system, which allows different spells to be created through the combination of runes. These spells can attack enemies, dispel illusions, and heal both the body and items. Eternal Darkness: Sanity's Requiem also has a unique feature called Sanity. If an enemy sees a character, their Sanity meter drops. When Sanity gets low, hallucinations begin to plague the character. Walls bleed, voices whisper from nowhere, the camera gets disoriented. Sanity can be restored by dealing a finishing move on a dying enemy, or with spells or some items.
Reviews
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Details
- PLATFORMS
- Nintendo GameCube
- FIRST RELEASE YEAR
- 2002
- DEVELOPER
- Silicon Knights
- PUBLISHER
- Nintendo, Gradiente
- GAME MODES
- Single player
Releases
| Platform | Date | Region | Release |
|---|---|---|---|
| Nintendo GameCube | Jun 23, 2002 | north america | Full Release |
| Nintendo GameCube | Aug 23, 2002 | brazil | Full Release |
| Nintendo GameCube | Oct 25, 2002 | japan | Full Release |
| Nintendo GameCube | Nov 01, 2002 | europe | Full Release |





